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(230320)Splash Screen (Asset, Stateless, Widget, Column, HexCode)

Splash Screen 개발 (Asset, Stateless, Widget, Column, HexCode)

초기작업

해당 경로에 png 로고 파일을 넣는다.
/Users/zeus/Desktop/splash/asset/img/logo.png
asset 폴더를 추가한것으로 알수 있는데, 여기에 그냥 로고만 넣게 된다면 플러터는 이 파일을 찾지 못할 수 있다.
‘pubspec.yaml’ 파일을 손을 봐줘야 한다.

/Users/zeus/Desktop/splash/pubspec.yaml

name: glory description: A new Flutter project. # The following line prevents the package from being accidentally published to # pub.dev using `flutter pub publish`. This is preferred for private packages. publish_to: 'none' # Remove this line if you wish to publish to pub.dev # The following defines the version and build number for your application. # A version number is three numbers separated by dots, like 1.2.43 # followed by an optional build number separated by a +. # Both the version and the builder number may be overridden in flutter # build by specifying --build-name and --build-number, respectively. # In Android, build-name is used as versionName while build-number used as versionCode. # Read more about Android versioning at https://developer.android.com/studio/publish/versioning # In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion. # Read more about iOS versioning at # https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html # In Windows, build-name is used as the major, minor, and patch parts # of the product and file versions while build-number is used as the build suffix. version: 1.0.0+1 environment: sdk: '>=2.19.4 <3.0.0' # Dependencies specify other packages that your package needs in order to work. # To automatically upgrade your package dependencies to the latest versions # consider running `flutter pub upgrade --major-versions`. Alternatively, # dependencies can be manually updated by changing the version numbers below to # the latest version available on pub.dev. To see which dependencies have newer # versions available, run `flutter pub outdated`. dependencies: flutter: sdk: flutter # The following adds the Cupertino Icons font to your application. # Use with the CupertinoIcons class for iOS style icons. cupertino_icons: ^1.0.2 dev_dependencies: flutter_test: sdk: flutter # The "flutter_lints" package below contains a set of recommended lints to # encourage good coding practices. The lint set provided by the package is # activated in the `analysis_options.yaml` file located at the root of your # package. See that file for information about deactivating specific lint # rules and activating additional ones. flutter_lints: ^2.0.0 # For information on the generic Dart part of this file, see the # following page: https://dart.dev/tools/pub/pubspec # The following section is specific to Flutter packages. flutter: # The following line ensures that the Material Icons font is # included with your application, so that you can use the icons in # the material Icons class. uses-material-design: true assets: #230321_0937: img 안에 있는 모든 파일을 에셋으로 활용하는 명령어다. - asset/img/ #230321_0937: img 안에 있는 모든 파일을 에셋으로 활용하는 명령어다. # To add assets to your application, add an assets section, like this: # assets: # - images/a_dot_burr.jpeg # - images/a_dot_ham.jpeg # An image asset can refer to one or more resolution-specific "variants", see # https://flutter.dev/assets-and-images/#resolution-aware # For details regarding adding assets from package dependencies, see # https://flutter.dev/assets-and-images/#from-packages # To add custom fonts to your application, add a fonts section here, # in this "flutter" section. Each entry in this list should have a # "family" key with the font family name, and a "fonts" key with a # list giving the asset and other descriptors for the font. For # example: # fonts: # - family: Schyler # fonts: # - asset: fonts/Schyler-Regular.ttf # - asset: fonts/Schyler-Italic.ttf # style: italic # - family: Trajan Pro # fonts: # - asset: fonts/TrajanPro.ttf # - asset: fonts/TrajanPro_Bold.ttf # weight: 700 # # For details regarding fonts from package dependencies, # see https://flutter.dev/custom-fonts/#from-packages
YAML
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해당 야믈파일을 수정했다면 꼭 오른쪽 상단에 pub get 명령어를 입력해서 반영해야한다.

/Users/zeus/Desktop/splash/lib/main.dart

Stateless Widget 사용 방법
import 'package:flutter/material.dart'; void main() { runApp( MaterialApp( home: HomeScreen(), ), ); } class HomeScreen extends StatelessWidget { //빌드 함수를 무조건 오버라이디을 해줘야지 HomeScreen에 부분에 빨간 글씨가 안생긴다 Widget build(BuildContext context) { return Scaffold( body: Center( child: Text( 'Hello World' ), ), ); } }
Dart
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상기 코드로 작성하면 핫 리스타트만 써서 초기화 했지만 핫 리로드도 되도록 세팅할 수 있다.
코드 정렬하는 명령어는 다음처럼 세팅하면 된다.

화면에 간단하게 사진 띄우기

import 'package:flutter/material.dart'; void main() { runApp( MaterialApp( home: HomeScreen(), ), ); } class HomeScreen extends StatelessWidget { //빌드 함수를 무조건 오버라이디을 해줘야지 HomeScreen에 부분에 빨간 글씨가 안생긴다 Widget build(BuildContext context) { return Scaffold( body: Center( child: Image.asset('asset/img/logo.png'), // 230321_1255 : 이미지 출력 문 ), ); } }
Dart
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import 'package:flutter/material.dart'; void main() { runApp( MaterialApp( home: HomeScreen(), ), ); } class HomeScreen extends StatelessWidget { //빌드 함수를 무조건 오버라이디을 해줘야지 HomeScreen에 부분에 빨간 글씨가 안생긴다 Widget build(BuildContext context) { return Scaffold( body: Column( mainAxisAlignment: MainAxisAlignment.center, children: [ Image.asset('asset/img/logo.png'), ], ), ); } }
Dart
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상기 코드는 세로로 정렬한 다음 가운데로 매칭시켜주는 이미지이다.
아래 코드는 로딩화면과 배경색상과 색상등을 변경한 코드이다.
import 'package:flutter/material.dart'; void main() { runApp( MaterialApp( home: HomeScreen(), ), ); } class HomeScreen extends StatelessWidget { //빌드 함수를 무조건 오버라이디을 해줘야지 HomeScreen에 부분에 빨간 글씨가 안생긴다 Widget build(BuildContext context) { return Scaffold( backgroundColor: Colors.orange, body: Column( mainAxisAlignment: MainAxisAlignment.center, children: [ Image.asset('asset/img/logo.png'), CircularProgressIndicator( //230321_1304 : 뺑글 뻉글 돌아가는거 보여주는 화면 color:Colors.blue, // 230321_1304 : 뺑글뻉글 돌아가는거 색상 입혀주는 코드 ), ], ), ); } }
Dart
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최종코드

import 'package:flutter/material.dart'; void main() { runApp( MaterialApp( debugShowCheckedModeBanner: false, home: HomeScreen(), ), ); } class HomeScreen extends StatelessWidget { //빌드 함수를 무조건 오버라이디을 해줘야지 HomeScreen에 부분에 빨간 글씨가 안생긴다 Widget build(BuildContext context) { return Scaffold( backgroundColor: Color(0xFFF99231), //230321_1314 : 헥사코드를 사용해서 어플색상 완전 동일하기 하기 body: Column( mainAxisAlignment: MainAxisAlignment.center, children: [ Image.asset('asset/img/logo.png'), CircularProgressIndicator( //230321_1304 : 뺑글 뻉글 돌아가는거 보여주는 화면 color:Colors.blue, // 230321_1304 : 뺑글뻉글 돌아가는거 색상 입혀주는 코드 ), ], ), ); } }
Dart
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출력화면

안녕하세요

한국전자기술연구원 김영광입니다.
관련 기술 문의와 R&D 공동 연구 사업 관련 문의는 “glory@keti.re.kr”로 연락 부탁드립니다.

Hello

I'm Yeonggwang Kim from the Korea Electronics Research Institute.
For technical and business inquiries, please contact me at “glory@keti.re.kr”